Showing posts with label Castle Dreist. Show all posts
Showing posts with label Castle Dreist. Show all posts

ARGUS*


The Hundred Eyes
AR G U S   P A N O P T E S
Third General of the Brazen Legion
---------------------------------
Ht: 7'1  /  Wt: 700 lbs  /  Hair: brass  /  Eyes: blue glow
Age: 12?  /  Creed: cyborg  /  Status: *DECEASED

Of Bronzanti's Generals, Argus the Beautiful is the one charged with the security and defense of Castle Dreist. Equipped with multi-faceted eyes of Faerie glass, and a versatile, calculating mind enhanced by various stimulants too concentrated for normal human consumption, Argus not only sees all, but has the capacity to parse and react to what his multitude of eyes behold. 

M U S E*


Seneschal of Castle Dreist
M U S E
steward, servant, soul broker
------------------------------
Ht: 6'1 / Wt: 300 / Eyes: blue glow / Hair: n/a
Age: ??  / Creed: Devil  /  Status:*PURGED

From outward appearances, Muse was Amadeo Bronzanti's most sophisticated mechanical being. Possessing exceptional powers of reason and eloquent speech, Muse displayed a high degree of versatility and autonomy. Acting as personal aide, research assistant, and constant companion to the master, Muse was responsible for coordinating affairs in Bronzanti's absence, seeing to the maintenance needs of Bronzanti's Three Generals, and generally keeping Castle Dreist running like a well-oiled clock. 

However, in truth, Muse was something much, much more...  

CASTOR


The Unworthy
C A S T O R
failed clone of Bronzanti
Ht: 4'10  /  Wt: 160 /  Hair: brown /  Eyes: brown
Age: unconfirmed  /  Creed: Cyron*  /  Status: Unknown

As the malformed, unnatural product of one of Bronzanti's attempts to clone a new body for himself, Castor is perhaps Bronzanti's most successful failure. For this reason, he became both the object of his master's favour... and his utmost contempt.

The FALSE BRONZANTI *


V
engeance Reincarnate

The FALSE BRONZANTI
archmage, scientist, magical wax construct


Ht: 6'6  /  Wt: 220  /  Hair: brown /  Eyes: brown
Age: unknown  /  Status: *DESTROYED
 As the doors swung wide, the figure by the fire rose from his chair. He was tall and broad-shouldered, his hair a flowing mane of chestnut waves, with only a hint of iron grey at his temples. His features were strong and symmetrical, with a regal bearing and his beard full, but carefully groomed. His eyes glinted sharply, like shards of volcanic glass, complimenting his severe expression. His voluminous plum-coloured robe seemed bulky, but underneath, golden armour gleamed, and in one hand he brandished a great sword pulsing with rivulets of lightning. 

BRONZANTI'S AUTOMATA


The Brazen Legions 

An inert, reconstructed Brazen Knight in the royal collection of Auspenstadt.
Over several hundred years, Amadeo Bronzanti designed and produced an dizzying array of different war machines and automatons. Many of his inventions were achieved through the ingenious application of scientific principles - complex but soulless mechanical devices made in the image of living creatures.

Some others incorporated organs and nerve tissues harvested from cadavers, and animated with the last spark of his waning magical powers, or forged with arcane assistance from the devil called Muse.

And some were created from the still-living bodies of living beings, reshaped by his black arts into new forms... with or without their consent. 

AMADEO BRONZANTI*


mage, alchemist, engineer, would-be god

Don  A M A D E O   B R O N Z A N T I 
Cyron Imperial War Magus of the Protean Order, 
Warden of Obrau, Lord of Castle Dreist
---------------------------------
Ht: 6'5  /  Wt: 200  /  Hair: white /  Eyes: brown
Age: ~600  /  Creed: Capracian /  Status: *UNKNOWN (previously Deceased)


With a steady clicking noise of unseen machinery, a gilded grate in the wall slid open and a fluted brass wheelchair emerged from within, trundling along recessed channels in the tiled floor. 

Piled upon the chair was a dark mass of opulent robes and quilted blankets. From their folds protruded a man's head, bald and shriveled, lending the hunched figure a silhouette not unlike an obese vulture.  
His skin was brown like old leather webbed with creases and cracks, and stretched over the all too visible contours of his skull. His thin iron-grey hair looked like it had perhaps once been luxuriant, but it had long since retreated in infantile wisps to the furthestmost regions of his scalp. The sparse remains of his beard were neatly trimmed, lending his gaunt face a faded vestige of masculine severity. 

The robes were a deep rich wine colour, hemmed with a splendid bronze-hued brocade. Around his scrawny neck he wore an ornate copper gorget - a grandiose accessory which may or may not have served to hold the weight of his head upright.

The whites of his eyes were so densely bloodshot, they seemed to blend with the brown irises, but his pupils remained sharp and black... 



Amadeo Bronzanti was both a relic of a bygone era and also a radical proponent of new and terrifying sciences. As a retired Imperial Magus in the last days of the old Cyron Empire, he hid himself away from the world, extending his life unnaturally, and conducting his secret experiments in his tower high atop Mount Donnerquell. This was all in preparation for the day he planned to make himself a god and lead humanity into a new dawn. 

Bronzanti employed many sorcerous, alchemical, and technological methods to prolong his lifespan. While these did not quite grant him the immortality he craved... it did transform him into something not entirely human.  

The EYE of ARGUS

 
wondrous object


The Eye of Argus is a composite crystal lens of unbelievable complexity, like a most spectacularly cut diamond, but wrought whole from Faerie glass. 

Once, this functioned as a component of Amadeo Bronzanti's powerful biomechanical servant named “Argus the Beautiful." Using his fantastical eyes, Argus was capable of perceiving even the tiniest, briefest events happening in his vicinity, and parsing the myriad reflected images delivered to him from the Faerie glass mirror arrays installed throughout Castle Dreist.

The PHARMACY of BRONZANTI


An Assortment of Potions

Amadeo Bronzanti was a master apothecary and alchemist, and his pharmacy of  is well-stocked with ingredients. The majority of the raw materials contained within are herbal or chemical, but there are also exotic substances and magical components as well. 

For someone with the right skills, such supplies would be of considerable value for creating new concoctions... both to heal or to harm. 

GLASS ROD of ASTRAPIOS

 
( magical weapon )


STAFF  (d8 dam*)

  • Faerie Glass: deals one larger damage die
  • Versatile: when wielded 2-handed, damage increases to D10
  • Magical: may affect magical, undead, and extraplanar targets
  • Durable: may only be broken by another magical or faerie glass object
  • Energy Absorbing: grants Resistance to Thunder, Lightning, Radiant attack types
  • Energy Conduit: releases stored energy as damage (+d8 of relevant type per hit)
  • Containment limit: the rod can store up to 50 HP worth of energy at once


FAERIE GLASS WEAPONS

(exotic weapons)



It was long believed that Faerie Glass could only be crafted by master artisans of the Fading Folk, using ancient techniques forgotten before the age of men. It would appear that Amadeo Bronzanti not only discovered the secrets of Faerie Glass, but also learned how to produce deadly weapons in this material for his Brazen Legion.

EMPUSA*


The  Fury 

E M P U S A
First General of the Brazen Legion
---------------------------------
Ht: 6'8  /  Wt: 500 lbs  /  Hair: smoking  /  Eyes: burning
Age: 100?  /  Creed: cyborg  /  Status: *DECEASED

APPEARANCE

A female figure standing well over 6' tall, with an ornate musculature wrought in ruddy metal. It is unclear just how much of her form may be flesh clad in armor, or metal through. She struts on two long, equine legs shod in brass. Her face is frozen in an expression of sultry scorn, and her cruel smile shows rows of pointed teeth that seethe with an inner heat, like a grill before a furnace. 

Her head is ringed with a decorative crown, and a billowing haze of red-tinged smoke trails from it, like locks of hair swaying slowly underwater. The metal seams on her neck and head seem to smolder with inner light, but her eyes gleam cold blue. In her hand, she holds a slender, copper-coloured lance  which glows softly, like a long red needle.

ASTRAPIOS the DWARF*


Keeper of the Stolen Lightning

A S T R A P I O S
( a k a   "DUNAYIR"  )
---------------------------------
Ht: 4'7  /  Wt: 250 lb  /  Hair: none /  Eyes: black
Age: 500+  /  Creed: mountain dwarf  /  Status: *DECEASED

 PROFILE

Based on his features and stature, ASTRAPIOS appears to be a bald and beardless Dwarf.

His skin is pale, almost translucent, revealing a webwork of bluish veins that give off a faint cold luminescence. His eyes are colourless black pools. 

He wears a loincloth, boots, toolbelt, and a leathery black apron, with just one arm gloved to the elbow. He carries a 6-foot rod crafted of Faerie Glass that flickers with an inner glow.

KALKEUS the DWARF *


Master of the Great Furnace

K A L K E U S
( a k a   URI '  )
---------------------------------
Ht: 4'5  /  Wt: 500 lb  /  Hair: white  /  Eyes: burning
Age: 500+  /  Creed: mountain dwarf  /  Status: *DECEASED

 PROFILE

Kalkeus is a burly Dwarf with blackened skin like cracked obsidian with a smoldering inferno burning within him. Thanks to his Primordial lineage, he has become one with the blasting heat of the volcanic core that churns beneath Mount Donnerquell, and its elemental fires have kindled inside him.

CRYSTAL SWORD of BRONZANTI


(magic greatsword)
Cyron Era greatsword made of Faerie Glass
(2d8 dam)

  • +l to hit / +l damage
  • slashing / magical / heavy / two-handed 
  • adamantine: nigh-unbreakable, overcomes most DR, auto-crits vs objects  
  • spell-container glyphs: holds l spell, 8th level max, casting time up to 1 Action
  • (NEW) spells requiring Concentration will last full duration so long as sword is retained

ARMOUR of BRONZANTI


(magical armour)
Heavy Plate Armour
AC 19 (full plate+1)
  • max dex 0 / Disadvantage stealth
  • adamantine materials = any Critical hit against you becomes a normal hit
  • charms of protection = Advantage on saves vs conventional Spell Magic
  • mastercraft durability - resistant to breakage and corrosion
  • ornate = conditional Advantage to Charisma checks)
  • no helmet included
  • sized for a very large man

CASTLE DREIST


Mountain Stronghold of Amadeo Bronzanti

Castle Dreist is a monumental structure, soaring 200ft high, with a gleaming sixty-foot spire affixed to its summit. Its imposing silhouette is all the more emphasized by its position, sprouting from a mountainous cliff face that plunges hundreds more feet down to the valleys below. There is but one visible entrance to Castle Dreist - a winding mountain road leading to a grand metal gate, large enough for an army to pass, five horses abreast. 

The construction of this holdfast is elegant but eclectic. The castle's original foundation was a late Cyronic Imperial fortress and watchtower that once stood guard over the pass to Obrau seven centuries ago. If one looks closely, some of this old stone is even still visible between the latticed metal struts and bulwarks with their coppery plating. 

Upon each of its four corners, the old fort bastions have been built outward and elevated to form four subordinate towers with conical roofs that overhang the walls. Each turret is bridged by immense flying buttresses that link them to the trunk of the main tower. Between the curtain walls and the tower itself, where once a bailey area would have stood open, there is now an enclosed expanse of tiled rooftop, vented with diamond-paned skylights. 

Rising above it all, the spectacular central tower of Dreist juts upward like a lance brandished at the heavens. The tower itself is a mix of smooth-faced stone webbed with metal struts, and clad in sheets of a brazen alloy. Near its peak, the spire has four great gridded windows which open onto jutting terraces, from which the view must be both breathtaking and terrifying.

The whole affair shines in the cold mountain light, glinting gold, bronze, or blood red, depending on the angle of the sun.

GERYON*


The CHIMERA

GERYON
Second General of the Brazen Legion
---------------------------------
Ht: 7'9  /  Wt: 900 lbs  /  Hair: none /  Eyes: blue glow
Age: 12 ?  /  Creed: cyborg  /  Status:*DECEASED


The entity called Geryon was cobbled together from three critically-injured Imperial soldiers found on the battlefield after the disastrous Siege of Obrau 12 years ago. These poor souls - two men and one woman - were told by Bronzanti that they would never survive on their own, but through his science, he could use what was left of them to make one functioning body through which they could retain a semblance of life...

SATYRICONS



These strange creatures were Amadeo Bronzanti's replacements for his army of aging Capradors, and they now outnumber their predecessors. They are strong, resilient, implacable, and highly mobile.

CAPRADORS


Sentries of Dreist


These creatures patrol the remote areas around Mount Donnerquell. In recent months, they have become far more aggressive in policing Bronzanti's domain, and may be linked to the disappearances of entire small mountain communties.

The physical body of the Caprador is imposing and formidable, resembling an unnatural chimerical fusion of a mountain goat with some enormous ape. They are shaggy, hunched humanoids with large goatlike heads and long curling horns. Their torsos are powerful, with lean lower bodies supported by digitigrade legs with cloven hooves. Standing well over 7ft tall, they are robust in proportion and tremendously strong.

BRAZEN KNIGHTS


Armies of Dreist


The Brazen Knights are Amadeo Bronzanti's newest soldiers, incorporating the physical power of the old Capradors with the mechanical precision of the Satyricons. Eschewing the bestial motifs found Bronzanti's earlier designs, Brazen Knights are humanoid, standing 7 1/2 feet tall, with lean, elongated limbs. Their bodies are entirely encased in bronze-hued armour etched with decorative motifs. A faint blue light shimmers behind their visors, and a warbling hum emanates from within.