The Hundred Eyes
ARGUS*
The Hundred Eyes
M U S E*
Seneschal of Castle Dreist
Age: ?? / Creed: Devil / Status:*PURGED
However, in truth, Muse was something much, much more...
CASTOR
As the malformed, unnatural product of one of Bronzanti's attempts to clone a new body for himself, Castor is perhaps Bronzanti's most successful failure. For this reason, he became both the object of his master's favour... and his utmost contempt.
The FALSE BRONZANTI *
Vengeance Reincarnate
The FALSE BRONZANTI
archmage, scientist, magical wax construct
As the doors swung wide, the figure by the fire rose from his chair. He was tall and broad-shouldered, his hair a flowing mane of chestnut waves, with only a hint of iron grey at his temples. His features were strong and symmetrical, with a regal bearing and his beard full, but carefully groomed. His eyes glinted sharply, like shards of volcanic glass, complimenting his severe expression. His voluminous plum-coloured robe seemed bulky, but underneath, golden armour gleamed, and in one hand he brandished a great sword pulsing with rivulets of lightning.
BRONZANTI'S AUTOMATA
The Brazen Legions
And some were created from the still-living bodies of living beings, reshaped by his black arts into new forms... with or without their consent.
AMADEO BRONZANTI*
With a steady clicking noise of unseen machinery, a gilded grate in the wall slid open and a fluted brass wheelchair emerged from within, trundling along recessed channels in the tiled floor.Piled upon the chair was a dark mass of opulent robes and quilted blankets. From their folds protruded a man's head, bald and shriveled, lending the hunched figure a silhouette not unlike an obese vulture.
His skin was brown like old leather webbed with creases and cracks, and stretched over the all too visible contours of his skull. His thin iron-grey hair looked like it had perhaps once been luxuriant, but it had long since retreated in infantile wisps to the furthestmost regions of his scalp. The sparse remains of his beard were neatly trimmed, lending his gaunt face a faded vestige of masculine severity.The robes were a deep rich wine colour, hemmed with a splendid bronze-hued brocade. Around his scrawny neck he wore an ornate copper gorget - a grandiose accessory which may or may not have served to hold the weight of his head upright.The whites of his eyes were so densely bloodshot, they seemed to blend with the brown irises, but his pupils remained sharp and black...
The EYE of ARGUS
wondrous object
The Eye of Argus is a composite crystal lens of unbelievable complexity, like a most spectacularly cut diamond, but wrought whole from Faerie glass.
Once, this functioned as a component of Amadeo Bronzanti's powerful biomechanical servant named “Argus the Beautiful." Using his fantastical eyes, Argus was capable of perceiving even the tiniest, briefest events happening in his vicinity, and parsing the myriad reflected images delivered to him from the Faerie glass mirror arrays installed throughout Castle Dreist.
The PHARMACY of BRONZANTI
An Assortment of Potions
Amadeo Bronzanti was a master apothecary and alchemist, and his pharmacy of is well-stocked with ingredients. The majority of the raw materials contained within are herbal or chemical, but there are also exotic substances and magical components as well.
For someone with the right skills, such supplies would be of considerable value for creating new concoctions... both to heal or to harm.
GLASS ROD of ASTRAPIOS
( magical weapon )
STAFF (d8 dam*)
- Faerie Glass: deals one larger damage die
- Versatile: when wielded 2-handed, damage increases to D10
- Magical: may affect magical, undead, and extraplanar targets
- Durable: may only be broken by another magical or faerie glass object
- Energy Absorbing: grants Resistance to Thunder, Lightning, Radiant attack types
- Energy Conduit: releases stored energy as damage (+d8 of relevant type per hit)
- Containment limit: the rod can store up to 50 HP worth of energy at once
FAERIE GLASS WEAPONS
(exotic weapons)
It was long believed that Faerie Glass could only be crafted by master artisans of the Fading Folk, using ancient techniques forgotten before the age of men. It would appear that Amadeo Bronzanti not only discovered the secrets of Faerie Glass, but also learned how to produce deadly weapons in this material for his Brazen Legion.
EMPUSA*
A female figure standing well over 6' tall, with an ornate musculature wrought in ruddy metal. It is unclear just how much of her form may be flesh clad in armor, or metal through. She struts on two long, equine legs shod in brass. Her face is frozen in an expression of sultry scorn, and her cruel smile shows rows of pointed teeth that seethe with an inner heat, like a grill before a furnace.
Her head is ringed with a decorative crown, and a billowing haze of red-tinged smoke trails from it, like locks of hair swaying slowly underwater. The metal seams on her neck and head seem to smolder with inner light, but her eyes gleam cold blue. In her hand, she holds a slender, copper-coloured lance which glows softly, like a long red needle.
ASTRAPIOS the DWARF*
Keeper of the Stolen Lightning
His skin is pale, almost translucent, revealing a webwork of bluish veins that give off a faint cold luminescence. His eyes are colourless black pools.
KALKEUS the DWARF *
CRYSTAL SWORD of BRONZANTI
(2d8 dam)
- +l to hit / +l damage
- slashing / magical / heavy / two-handed
- adamantine: nigh-unbreakable, overcomes most DR, auto-crits vs objects
- spell-container glyphs: holds l spell, 8th level max, casting time up to 1 Action
- (NEW) spells requiring Concentration will last full duration so long as sword is retained
ARMOUR of BRONZANTI
(magical armour)
AC 19 (full plate+1)
- max dex 0 / Disadvantage stealth
- adamantine materials = any Critical hit against you becomes a normal hit
- charms of protection = Advantage on saves vs conventional Spell Magic
- mastercraft durability - resistant to breakage and corrosion
- ornate = conditional Advantage to Charisma checks)
- no helmet included
- sized for a very large man
CASTLE DREIST
Mountain Stronghold of Amadeo Bronzanti
Castle Dreist is a monumental structure, soaring 200ft high, with a gleaming sixty-foot spire affixed to its summit. Its imposing silhouette is all the more emphasized by its position, sprouting from a mountainous cliff face that plunges hundreds more feet down to the valleys below. There is but one visible entrance to Castle Dreist - a winding mountain road leading to a grand metal gate, large enough for an army to pass, five horses abreast.
Upon each of its four corners, the old fort bastions have been built outward and elevated to form four subordinate towers with conical roofs that overhang the walls. Each turret is bridged by immense flying buttresses that link them to the trunk of the main tower. Between the curtain walls and the tower itself, where once a bailey area would have stood open, there is now an enclosed expanse of tiled rooftop, vented with diamond-paned skylights.
Rising above it all, the spectacular central tower of Dreist juts upward like a lance brandished at the heavens. The tower itself is a mix of smooth-faced stone webbed with metal struts, and clad in sheets of a brazen alloy. Near its peak, the spire has four great gridded windows which open onto jutting terraces, from which the view must be both breathtaking and terrifying.
The whole affair shines in the cold mountain light, glinting gold, bronze, or blood red, depending on the angle of the sun.
GERYON*
Second General of the Brazen Legion
SATYRICONS
CAPRADORS
The physical body of the Caprador is imposing and formidable, resembling an unnatural chimerical fusion of a mountain goat with some enormous ape. They are shaggy, hunched humanoids with large goatlike heads and long curling horns. Their torsos are powerful, with lean lower bodies supported by digitigrade legs with cloven hooves. Standing well over 7ft tall, they are robust in proportion and tremendously strong.
BRAZEN KNIGHTS
Armies of Dreist

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