The PHARMACY of BRONZANTI


An Assortment of Potions

Amadeo Bronzanti was a master apothecary and alchemist, and his pharmacy of  is well-stocked with ingredients. The majority of the raw materials contained within are herbal or chemical, but there are also exotic substances and magical components as well. 

For someone with the right skills, such supplies would be of considerable value for creating new concoctions... both to heal or to harm. 

The Pharmacy contains about 2000 gp (crafting value) worth of rare ingredients, reagents, and supplies. These may be used by artisans with Poisons, Herbalism, Alchemy, or Medicine (depending on the desired outcome). 

In addition, there were a number of ready-made drugs and potions crafted by Bronzanti to sustain himself throughout his very long life...



POTIONS

ELIXIR of SUSTENANCE   x 8
8 small vials marked with the days of the week.
These elixirs partially sustained Bronzanti beyond the limit of human decay. 
It stabilizes and preserves body function, and prevents organ collapse due to senescence or trauma. (meta-magical)

  • Drinking this potion automatically stabilizes a Dying character.
  • Returns them to l HP, allowing normal recovery and healing.
  • For the duration of the day,  only one save is required to stabilize
  • Provides ADVANTAGE vs poisons of all kinds for l day


GERYON'S OPIATES      x 2
Metal injector capsules (refillable). These injector tubes contain a powerful narcotic and anaesthetic cocktail. It produces a euphoric sense of confidence and well-being, combined with an indifference to pain, while not significantly impairing the user. 

It is only through this chemical intervention that the three beings who were fused into Geryon were able to bear the physical agony of their condition, and the psychological loss of self. Aside from its mind-altering qualities, it also contains an anti-rejection compound which can lower viral immunity over time.  

The opiates are ADDICTIVE. Each time they are used, a CON save is required. Failing this save subjects the user to the Poisoned condition until their next fix, or until the withdrawal clears (DM discretion). The DC for this check starts at DC10 and increases by +1 with every use.

  • Numbs pain, both physical and mental
  • Intoxicatingly pleasurable but without impairment
  • Grants 15 temporary HP
  • Allows user to ignore  l level of Exhaustion
  • Grants ADV all WIS / CHA / CON saves
  • Duration 1 HOUR
  • ADDICTIVE 


OIL OF BRONZING     x 1
l bottle remaining, with the Imperial word “Aeneus”. Inside is a thick amber oil with metallic swirls. It’s unusually heavy. Magical.

  • turns skin brassy and metallic
  • grants a base 20AC for 1 HOUR (+dex bonus)


POTION of FORTITUDE      x 2 
2 bottles bearing the stamp of a crested Aesosian helmet. A thick brown liquid steeped with herbs. Drinking it, you feel invincible

  • grants Resistance to Bludgeoning / Piercing / Slashing for 1 MINUTE


BLOOD of ARES     x 1
l flask stamped with the sigil of Ares and “FURY” written in Imperial script. Inside is an effervescent potion the colour of blood and fire. (non-magical)

  • 12 temporary HP
  • ADV on STR checks, 
  • STR weapons gain +2 damage
  • immune to the Frightened condition
  • duration 1 MINUTE
  • *user becomes prone to risk-taking behaviour and over-aggression. 


SMART POWDERS     x 2 
4 tiny vials designed for snorting, each marked with a purple Sage flower (non-magical)

  • grants benefits of the ALERTNESS feat 
  •  +5 bonus to initiative
  •  can't be surprised while you are conscious
  •  unseen foes gain no Advantage on attacks against you
  • ADV on all mental skill checks
  • perfect eidetic memory during the period of use
  • duration: 1 HOUR


EYE DROPS of ACUITY     x 4
Small vials made of a thin, flexible metal, with narrow nozzles for adminstering droplets, engraved with the emblem of a Carrot (meta-magical)     

  • See clearly in Dim Light
  • Treat up to 20 ft of darkness as Dim Light
  • See clearly at twice normal distance
  • ADV on Perception checks involving sight
  • ADV on Ranged Attacks 
  • Duration 1 HOUR


AMBROSIA  POTION        x 1 
A black metal flask, decorated with a skull clenching red Pigweed flowers (amaranth) in its teeth. Inky fluid with scintillating silver particles, with an upper layer of swirling smoke. (magical)

  • When administered within 24 hours of death, this potion may return the dead to life.
  • The recipient returns to life at 1 HP, with 5 levels of Exhaustion
  • Healing may resume normally, however lost limbs or scarring are not repaired


POTION of YOUTH     x 2 
2 glass flasks bound in gold, with a lacquered pink rose. Rose-gold bubbly, the colour of halcyon memories. D
rinking a whole flask rejuvenates the subject, slowly reversing the effects of age, both mental and physical. It is unknown what other side-effects this may have. (magical)    

  • reverses D6+6 years of aging in as many minutes


MANNA of ZAEUS used
Bottles labeled with an etching of an Ash tree 

  • Resistance to Thunder/Lightning damage
  • Successful save vs lightning = NO damage
  • Duration 1 HOUR

POTION of HEROISM      used
A silver flask embossed with the emblem of Laurels. (magical)

  • Resistance to ALL DAMAGE
  • effects of BLESS spell (no conc. required) (+D4 saves/attacks)
  • 1 HOUR duration

POTION of STRENGTH     used
2 bottles with a label depicting an Oak tree. This potion is dark green, slightly effervescent, and contains a steeped root. (magical)

  • grants 24 STRENGTH for 1 HOUR

STEROIDAL LINIMENT    used
4 bottles bearing a white Yarrow flower. The bottle contain a strong-smelling topical ointment that warms and soothes muscles and aches.  (alchemical, non-magical)

  • Grants ADV on Strength saves for 1 Hour
  • Ends most lingering physical ailments or conditions
  • Restores 1 level of Exhaustion
  • Taken on a Short Rest, regain maximum hit dice for the rest



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