Showing posts with label KJack. Show all posts
Showing posts with label KJack. Show all posts

The CULT OF DARMAEUS


The Immortal Path
The Cult of Darmaeus is a widespread but highly secretive religious order dating back to antiquity, and with roots in the east across the Helicosian Sea. The cult is devoted to the worship of an ancient hero figure named Darmaeus, a mortal man who through his great deeds and forging a covenant with the heavens, ascended to immortality. It is principally warrior cult, with most of its members drawn from soldiering professions.

ZINJANTHIAN WYVERN LURE


(EXOTIC ITEM)




The Zinjanthian wyvern lure is an exotic tool used to control a trained wyvern. It consists of an intricately ornamented and perforated metal bulb on the end of a 2-foot length of chain.

When whirled in a circle, the air moving through the inner workings produces a distinct high-pitched warbling sound that resembles the keening calls made by wyverns. 

The LOGCUTTER


(exotic scimitar)

scimitar (d6 dam)

  • Brutal: this unusually heavy blade deals and additional +D4 damage
  • 19-20 Critical Threat: the serrated edge inflicts vicious wounds
  • Heavy: even as a one-handed weapon, Logcutter counts as Heavy
  • Unwieldy: requires STR 19+ to wield one-handed
  • Durable: advantage vs any breakage checks

FORGE HAMMER of KALKEUS


(magic tool)

It is unknown whether the Forge Hammer of Kalkeus was created deliberately to possess certain magical properties, or if the primal fires of the Great Furnace simply came to nest inside it over the centuries, and some memory of its master's craft was written upon it with every ringing strike.

The Hammer of Kalkeus mystically enhances the craft of the smith. Even without a fire, the Hammer can magically shape or join or repair worked metal objects in very short order.

CRYSTAL SWORD of BRONZANTI


(magic greatsword)
Cyron Era greatsword made of Faerie Glass
(2d8 dam)

  • +l to hit / +l damage
  • slashing / magical / heavy / two-handed 
  • adamantine: nigh-unbreakable, overcomes most DR, auto-crits vs objects  
  • spell-container glyphs: holds l spell, 8th level max, casting time up to 1 Action
  • (NEW) spells requiring Concentration will last full duration so long as sword is retained

ARMOUR of BRONZANTI


(magical armour)
Heavy Plate Armour
AC 19 (full plate+1)
  • max dex 0 / Disadvantage stealth
  • adamantine materials = any Critical hit against you becomes a normal hit
  • charms of protection = Advantage on saves vs conventional Spell Magic
  • mastercraft durability - resistant to breakage and corrosion
  • ornate = conditional Advantage to Charisma checks)
  • no helmet included
  • sized for a very large man

HOLOCAUST CLOAK


(wondrous item)

A large, heavy monk's habit woven out of thick, black fabric...
  • Cloak equivalent
  • DR -10 vs Fire dam and Smoke effects
  • Not effective against lightning or explosive/concussive effects.
  • Burning lasts for 5 rounds
  • Burning grants Adv. on Intimidation
  • Burning = d4 fire dam / begin turn grappled/in contact)
  • Smoking lasts subsequent 5 rounds
  • Smoking = 1 burn dam / per turn in contact
  • refreshed by dousing in lamp oil (or similar)

RED HARVEST


(MAGIC WEAPON)
aka: Cherneva Raclava

Glaive / Reach / Heavy / Slashing / Magical / Versatile
  • +1 to hit / +1 damage (d10 damage)
  • Versatile: may be used one-handed with a shield (d8 damage) (min: 20 Str)
  • deals 15hp normal damage = gain 1 Fury
  • spend 1 Fury = normal hit becomes Critical
  • can hold up to 4 Fury points
  • max duration: 1 minute or end of combat
  • collapsible: haft folds into three 2-foot lengths
    • may be drawn and deployed as a single interaction
    • modular blade: may be used separately as a Shortsword +1/+1 

The Red Harvest is an artifact from mythic times, and likely belonged to an Alukah lord or hero. Vaclav of the Copper Goblet was a fanatical Vaara who wished for a return to the old ways, and styled himself after the Blood Princes of old. The Red Harvest may have been procured by him as a collector's piece, or inherited as a family heirloom.

The AMULET of STOLEN FATE



(ancient necromantic artifact)
  • max capacity: 3 souls / each absorbs 20HP of damage
  • Charisma save vs DC11 to resist soul capture (or wielder's Spell DC)
  • uses l Reaction when triggered
  • recharge: requires adjacent contact at the moment of death and l Bonus Action
  • some souls may be too powerful to be bound by the amulet, or will consume additional slots 
  • when fully charged, the haunting provokes a DC11 Wis save in order to LR
This large, brass amulet depicting a triangle of three closed eyes surrounded by arcane script. When the wearer of the amulet takes a life and speaks an incantation, the victim’s soul is consumed and bound to the Amulet. This soul energy may then be used to protect the wearer from harm.

Das ASPERGIL


GREAT MACE / FIREARM


  • versatile - D8 / D10 damage
  • integral wheellock barrels (x3) 
  • 2D6 damage (range:15 / exploding)
  • can only be fired one at a time

The Aspergil is an engineering marvel, likely designed by the Powder Bishop Von Karsten himself. It appears as an ornate long-hafted mace crafted to evoke a holy oil sprinkler from Braicosi rituals. At the top is a long triple-faced head, with three spikes along each face, and a long tenth spike projecting from the top.