Showing posts with label Kian. Show all posts
Showing posts with label Kian. Show all posts

Wins and Losses


(STORY)

from: CHAPTER SEVENTEEN ~ THE TIDES OF VENGEANCE

characters: KIAN (pov), RIGOLO, VALKE


The Company takes a day to regroup on the eve of the Magoa raid, in a rare moment of high spirits.


Not long after, as Kian faces death yet again in the icy realm of the Moonchill Lord, his mind struggles to find the balance...

MOON'S CHILL


magic rapier

A long rapier-like sword with an elaborate twining black hilt and a nigh-invisible faerie glass blade that ends in a very slight cruel curve...

Rapier (d8 +1/+1), magical, finesse

  • transparent blade gives Advantage on first strike

  • +d8 Cold damage on hit (times equal to Prof per LR)

  • chilling effect on objects and wielder's body

  • resistance to Cold-based damage / Exhaustion

  • AT NIGHT: x1 per LR can Paralyze a target (CON save)



Moon's Chill is more than just a magical weapon. It is the regalia of the Moonfae Noble House of Ithilring. In the hands of the Lord Ithilring, this Faerie weapon was a focus for his otherworldly Sidhe powers. In the hands of a mortal, enough power still remains to make it a formidable artifact. 

When this sword is first drawn, its clear, glass-like blade is initially difficult to see. Drawing the Moon's Chill on someone who has not yet seen grants Advantage on such first strikes. After the first round, the blade will begin to give off a faint cool glow with an icy misting which makes it easier to follow.

The touch of this blade imparts an eerie cold that wracks the target's body with chills, inflicting an additional +d8 Cold damage on a hit. You may use this ability a number of times equal to your proficiency bonus on each Long Rest 

Direct contact with the Moon's Chill blade can have a freezing effect on objects. A corpse of a creature slain by Moon's Chill will sometimes become frozen solid, and prolonged contact with the blade can have additional effects. With an Action, a campfire can be quenched, up to 5 liters of water can be turned to ice, or forge-hot metal objects can be cooled to the touch. 

The wielder of Moon's Chill is Resistant to Cold-based damage types, and may ignore Exhaustion checks caused by cold exposure. Notably, this effect does not warm the wielder in any way - cold simply ceases to bother them. As a side effect, the skin of the wielder becomes cold to the touch, and they no longer give off any significant body heat. The wielder must spend one Short Rest holding the blade to initiate these effects.

WHEN USED AFTER NIGHTFALL… 
Moon's Chill gains additional power by tapping into nocturnal energies. Once per Long Rest, a strike from Moon's Chill can freeze a target with numbing cold and coat them with frost. The target must make a CON save versus Paralysis. The DC for this save is DC13 or your Spell DC, whichever is higher. 

On a successful save, the target is not paralyzed but cannot take Reactions until the start of your next turn.  The target may save again at the end of its turn. The paralysis ends after 1 minute, on a successful save, or if the target takes damage. Creatures who are immune to cold ignore this effect.  


Resale: ?
Magic: YES
Owner: KIAN (active)
Obtained: Chapter 17 - THE TIDES OF VENGEANCE
from Lord Ithilring of the Moonfae



Spellbound and Unbound


(STORY)

from: CHAPTER SIXTEEN ~ HOMECOMING  characters: KIAN (pov), ELKE, CARDENA DELA VARA


Kian has returned to find a Ladroa no less complicated than when he left it. It seems that all around him is suffering - the kind that cannot be solved with simple violence.

Rather than succumbing to self-pity, sometimes one must step out of the shadows and instead choose light. And so, Kian makes an appointment with a doctor...

Old Sins Have Long Shadows


VALKE'S TALE

from: CHAPTER SIXTEEN ~ HOMECOMING
characters:
KIAN (pov), VALKE


When the Red Spite was carried back across the Winter Gate, it brought a potent arcane power into the world - one that corrupted the body and mind of all those with Fae blood, and turned them against humankind. 

Valke of the Vaara folk was one of the first to suffer these effects. As the madness crept over her, she rebuked her human comrades, and in a fugue state, fled. Kian searched high and low for his friend, but in the end, he found her at the beginning again, in the port of Ladroa. 

He did not expect to find her in such a state...

The World's Cruelty

 
( STORY )

from: CHAPTER SIXTEEN ~ HOMECOMING characters: KIAN (pov), MISERO


With the Tyrson Company's return to Ladroa, it is time for Kian to check in on the various pots he set simmering before his departure. 

In addition to providing Kian with intelligence from the streets of the city, the hidalgo Misero was left with a very special portfolio - to provide special protection services to the urchin roofdancers known as The Cats. 

As always, in the Port of Masks, there are always entanglements...

What is to be done with Kian Grey?


(STORY)

from: CHAPTER EIGHT ~ LADROA ELEGY 

characters: JUDEX, RIGOLO


The assassination of the Imperial Legate remains unsolved. This event and the recent tumult in Ladroa has led to unwanted scrutiny on the city from external forces... attention that may pose an existential threat to Ladroa's autonomy.


After interrogating the imprisoned Kian in his cell in the Carcelario, Mariscal Rigolo makes his report to the Grand Magistrado Judex. It is clear that Kian Grey is somehow embroiled in the recent threats to Ladroa. His avowed crimes are more than enough to put his head on the block... but is he more useful to the Mariscales alive... ?

Visiting Hours


(STORY)

from: CHAPTER EIGHT ~ LADROA ELEGY 

characters: Mariscal RIGOLO, KIAN


Tyrson's company makes a triumphant return to Ladroa after defeating Captain di Frezzi and saving the kingdom of Thessios. However, in their absence, the name of Jack Tyrson has become entangled in a string of violent crimes and intrigues. Jack and Kuan are arrested and brought before Grand Magistrado Judex.


Unwilling to let his comrades or the young Lady de Cinza become implicated in the clandestine activities he set in motion, Kian crashes the tribunal and claims responsibility for the crimes, while also defiantly challenging the court's authority. The mysterious Mariscal Rigolo appears as well, tugging at threads that Kian finds himself unprepared to answer for.

Judex adjourns and Kuan and Jack are detained. Kian is imprisoned separately in a tiny dungeon in great tower. Under cover of night, Cardena dela Vara visits his cell to counsel him, but Kian refuses her help. As Dela Vara departs, Kian learns that another visitor has also come calling...


Communions & Confessions


( STORY )


from:  
CHAPTER ELEVEN ~ WINTER SOJOURN 

characters:  KIAN(pov), SAIOPLESIAN


After escaping the destruction of Castle Dreist, Kian and his companions return to Auspenstadt as heroes of the realm. Prince Alberingen throws a sumptuous banquet in their honour... but Kian remains troubled by his insecurities. 

Feeling small and uncertain the face of a metaphysical world he doesn't fully understand, he asks the former cleric Saioplesian for guidance. But some of Kian's questions extend to Saioplesian himself...

The Beginning of an End


( STORY )

from: CHAPTER FOURTEEN ~ VOYAGE DANS la LUNE characters: KIAN (pov), Saint INGAHILD


After defeating the fallen Titan, Khors, the party dragged this miserable creature into the shrine-sepulcher of the sleeping goddess, Kuyuu, his successor as Warden of the Moon. Once his body crossed the threshold of her domain, ancient protective spells woven into the chamber activated. 

A vision of Kuyuu pronounced her curse upon those who would desecrate her resting place. As the floor opened up vents to the molten gold core of the Moon, her protectors, the Golden Bees, swarmed about angrily.

Realizing the peril, the party beat a hasty retreat... all but Kian. In his defiance, he lingered a moment to snatch more of Kuyuu's golden treasures... which proved a moment too long. 

The searing heat of the vents overwhelmed him, and the Golden Bees stung him viciously even as he fell. His body would have remained there, entombed in moongold for eternity, had not Korvuus intervened and pulled his limp form from the chamber.

The party narrowly escaped 
Kuyuu's halls, pursued to the very surface by the rising tide of molten gold... but for the unfortunate Kian, burned and envenomed, it was far too late. 

Or was it... ?

The CHARM of SAINT INGAHILD


A Holy Artifact

This charm contains the spirit of a lesser servitor of the Trine, consecrated to the Trinic Saint Ingahild. This spirit accompanies the wearer everywhere. She does not always manifest visually to the wearer, but can whisper to him and sometimes give counsel. 

VON KARSTEN's SPITFIRE


(pyrotechnic engineering marvel)


  • *NOTE DEVICE FAILURE CHECK (DC5 INT)
  • save DC = 8+dex+prof
  • Dex save vs 2D10 fire damage (save for half)
  • range = 15ft x 5ft
  • may empty reservoir to extend attack to adjacent space
  • failed save indicates target is on fire (d10 damage per round)
  • requires a save to extinguish the fire by smothering
  • contact with water doubles burning damage for 1 round


Von Karsten's Spitfire consists of a hidden wrist-mounted nozzle attached to a sleeve reservoir that ignites a jet of flammable propellant, which is projected up to a distance of 15 feet, with a width of 5 feet...

Nobody's Hero


( STORY )


from: CHAPTER TEN ~ The FALL of CASTLE DREIST

characters: KIAN, VALKE, KORVUS, SOFONISBA (pov)



Following their harrowing flight from the destruction of Castle Dreist, the victorious heroes emerge from a subterranean cavern many miles away, and must track back across the Wenden Highlands and through  the Nimmerende Mountains on their return journey into Auspenheim. 

After days of overland winter travel, the adventurers are cold, hungry, and exhausted. From their small camp on a high ridgeline, the towers of Auspenstadt beckoned distantly in the dusky light... but as dusk turned to night, Sofonisba Orlogio's unease in the strange circumstances grew stronger... 

A Night's Business...


( STORY )


from: CHAPTER EIGHT ~ LADROA ELEGY characters: KIAN, VALKE, TOM FLAGSTAFF



The winter rains arrived in Ladroa with a vengeance. A week previous, the sun had presided over the triumphant spectacle of the captured slave ship Tiburon making harbour and Jack Tyrsson’s splendid procession through the streets to the Courthouse. Since that day, the skies had hung heavy with cloud, and the docks were lashed with storms that drove many late-faring ships and their crews to the congested shelter of the Puerto district.


After a day of cold rain, a mist had descended over the city with nightfall, producing a damp chill that seeped through however many layers one piled on. Even so, this in no way dampened the nightlife of the Puerto - if anything people clustered closer together for warmth, packing the inns and alehouses with their bodies and consuming alcohol and other sundries in volume to chase the gloom away. 

This was not why Kian had ventured out this night. His head was full of questions, and his heart full of suspicions. He had a job that he needed done, and a good idea of who might have the skills to pull it off...

Ghosts and Memories


( STORY ) 


from: CHAPTER NINE ~ INTO THE WEST
characters: VALKE, KIAN



After delivering the lost Armour of Saint Oran to the Archbishop of Oranda, the party travels northward through the Wenden Highlands, bound for the Torvarian province of Auspenheim. There, they hope to find the mysterious artisan named Amadeo Bronzanti. 

Travelling a disused mountain path into Auspenheim, they encounter a farmstead ransacked by Spriggans. After rescuing the farmers from the Faerie bandits, they enjoy a cozy (if crowded) overnight repose at the farmstead. But not all of the companions sleep soundly...

The Informant

( STORY )


from CHAPTER EIGHT ~ LADROA ELEGY Characters: KIAN, MISERO



After his short time in Ladroa's Carcelario, Kian is released into the city again. Owing his freedom to arrangements made with the Mariscales, he needs information.


Both his life - and potentially that of the young Lady Belasca De Cinza - hang upon his ability to untangle the web of plots that draw closer around them in Ladroa: Di Magappi, the Mariscales, los Mendigos, the Hundred Curses, and now, the murder of a high official. As a relative newcomer in the city, Kian decides to enlist the services of a dangerous man... one who is not who he seems, and whose trust is measured only in gold coins...

Life, Love, and Loss in Ladroa

 
(STORY)

 

 from: CHAPTER FOUR: LADROA OVERTURE CHAPTER EIGHT: LADROA ELEGY

characters: Jenyeva (POV), Kian, Belasca, The Cats


This story begins shortly after the party first arrives in Ladroa and takes up residence in the Grey Lodge, and continues through to the events following the return to Ladroa from Aesos, the Tribunal of Judex, and Kian Grey's arrest...

The Plot and the Lady


(STORY)



from: CHAPTER FIVE ~ LADROA OVERTURE characters: Belasca De Cinza, Kian


When a mysterious note is found in the pockets of the Vaara swordsman known as Agila (specifying only a time, a place, and the name of Lady Belasca De Cinza), it is suspected that an assassination plot is afoot, and that the young noblewoman’s life may be in danger. Having already struck up a secret correspondence with the Grey Stripes’ youthful new mistress, Kian decides to warn her of this potential threat, and also to put forth a scheme to flush out the would-be killers while protecting the lady from harm…

The Midnight Caller


( STORY )



from: CHAPTER SEVEN ~ SHADOWS OVER THESSIOS characters: KIAN, MISERO



Autumn on the Helicosian coast is pleasant. Feted as saviours of Thessios, the party reposes at the court of King Taronymes after their triumph over the evil priestess Eudoxia. Spirits are high, but as night falls, Kian discovers that suspicious minds are everywhere, even in his own camp...


ALUKAH OBSIDIAN PLATE ARMOUR

 

Exotic Armour


  • AC:17 
  • Permits Dex modifier up to +3 
  • Resistance to Fire damage 
  • Total protection from sunlight damage 
  • Strength Requirement 15  /  no Stealth Disadvantage
  • Helm must be worn to benefit from full AC (otherwise 16)



These suits of exotic plate armour are Vaara artifacts dating back to the era of the Blood Princes (the ancient vampires known as the Alukah). It is possible these were originally taken from the vaults of Taath Naahct. 

They are designed for a slender body type, and composed of a rare material that resembles obsidian or black glass. The material is exceptionally hard, and immune to the typical afflictions of metallic armour. The interlocking black plates are cleverly designed for flexibility and smooth movement.  

Beyond their aesthetic qualities, this armour is also designed to complement the Alukah physiology. Although it has a high range of movement, it is certainly not lighter than normal steel armour - with their inhuman strength, the extra weight is of little concern. 

However, the dark material provides total protection from the sun's rays. The visors on the helmets have no eyelets, but are partially transparent to the wearer, permitting clear (tinted) vision, while screening out the harsh glare of day. 

CUSTOMIZATION:
This armour may also be stripped down to lighter components, though that would sacrifice some of its advantages. Worn as a Breastplate or Half-late, it functions as normal armour, but permits a +3 Dex allowance. 

It also looks cool.


Resale: ?
Quantity: TWO suits (Kian's suit is customized)
Magic: NO
Owner: KIAN, PARTY
Obtained: Chapter 10 - THE FALL OF CASTLE DREIST
from Bronzanti's armouries

MAGIC ARROWS of LYCOTHERON



These marvelous magic arrows were fashioned as gifts from the goddess Agrotera for Lycotheron, the Prince of Spyrakos. In spite of their rather prosaic appearance, each type is imbued with a different divine power...