Showing posts with label Korvuus. Show all posts
Showing posts with label Korvuus. Show all posts

CHITIN COAT


(EXOTIC ARMOUR)

This armoured scale coat is constructed with hardened chitin shell fragments collected from giant predatory isopods. The chitin is of similar durability and weight as steel, and the shell fragments have been dyed and crafted into a unique reinforced jack and scaled surcoat that functions similarly to a coat of plates or scale armor.
  • scaled coat - light armour -  AC14 +2 dex (max)
  • composed of organic chitin; suitable for Druids
  • no Stealth penalty

The PEARL OF OBSCURATION


(MAGIC ITEM)

The Pearl of Obscuration appears as a small orb the size of a marble, with a dark pearlescent surface. Close examination gives the impression of a roiling inner cloudiness as one turns it in their hand, which may be its inner mystic energy, or perhaps just a trick of the light. 

To one using Divination magic, it is inert, functionally nonexistent. Only when held up to the sun in the brightness of full daylght can one discern the tiny arcane inscriptions impregnated within the material itself. 

These stones were likely created by Bronzanti according to ancient artificer arts. A pair of Parhedros Stones permits a caster to share some of their magical power and vitality with another creature. 

Magic Properties
After retaining the Pearl on their person for the span of 8 hours, the  bearer becomes hidden from most forms of Divination magic. They cannot
 be targeted by spells from this school, or perceived through magical scrying sensors. 

This also conceals the signature of spells or illusions in active use by the bearer. This effect fades swiftly if the bearer is separated from the Pearl.  

Resale: ?  
Magic: YES
Owner: KORVUUS
Obtained: Chapter 6 - THE SEA OF BLACK TEARS
from Jonquiere de Gevaude

The PARHEDROS STONES


(magic item)

The Parhedros Stones appear as two polished bean-sized pebbles inscribed with arcane scripts in the classical schools of Necromancy and Divination. 

These stones were likely created by Bronzanti according to ancient artificer arts. A pair of Parhedros Stones permits a caster to share some of their magical power and vitality with another creature. 

HRETH

 
he's a crow.

H R E T H
------------------------------
Crow, Fae-Touched, magically enchanced

Hreth was a common crow befriended by the druid Korvuus. By sacrificing the enchanted dagger known as the Redeemer, Korvuus was able to cast a spell of Awakening on the bird, granting him enhanced sentience and the ability to speak human language. 

Since that time, Korvuus has shared more of his power and knowledge with Hreth, granting the crow access to new mystical abilities. 

PORPHYRIAN DAGGER of SACRIFICE


(magic tool)


(dagger: d4+2 dam)

  • slashing / magical / finesse 
  • enhanced Critical: 3d6 damage on Crit
  • on a Short Rest or Long Rest, convert a sacrifice into a bonus Spell Slot
  • requires Ritual Casting to perform the 10-minute sacrificial rites


This ancient ceremonial dagger is forged in electrum, with a bone handle and a black pearl set in the pommel. It is beaufifully decorated with stylized symbols and old Helicosian script. Its origin is likely Porphyrios, in Aesos, but its age is indeterminate. It culd date back to the Age of Heroes (predating the foundation of Cyrona).

There are no markings to tie it to any of the known Aesosian Titans, suggesting it may have been a gnostic tool instead, or perhaps linked to the worship of older Cthonic Daemons or Greater Spirits, 

It is clearly designed for ritual use, with its shape and materials ill-suited to combat. However, its extraordinarily well-preserved condition and sharpness is no doubt due to the enchantments bound into it. 

Arcane analysis identifies its energies as Necromantic in nature, but not in the fashion of the so-called Entropic Schools practiced by Diabolists, Unseelies, or the Undead. 

No Laughing Matter


(STORY)

from: CHAPTER ELEVEN ~ WINTER SOJOURN
characters:
KORVUUS (pov), RAAF, and an unexpected visitor...


Managing the branch of an espionage network is hard work when you're traveling. This Korvuus learned when he agreed to keep an eye on some matters in Ladroa on behalf of the Baron Cordova, and then soon after embarked on a journey to Auspenheim that became an extended stay.

As the bird flies, Ladroa was not so far away, but it required Korvuus leave Auspendstadt for days at a time. Later, after he devoured an ailing earth spirit and learning of its secrets, he taught himself how to walk the green path of the Grovestrider, which made the commute that much easier.

Even so, it was truly his regular visits with his trusted partners in the city that truly made the balance possible. Discretion was important for all parties. On such occasions, he was always careful to wear a different face - was Ladroa not the city of masks, after all? 

However, on this occasion, he discovered to his dismay that some in the city do not sleep. Instead they stand guard ever-watchfully, and 
prowl the shadows for any scent of their prey... 

Stargazing


( STORY )


from:  CHAPTER TEN ~ The FALL of CASTLE DREIST

characters:  SOFONISBA (pov), KORVUUS



After their long westward journey from Ladroa, the party arrives at the court of Prince Alberingen of Auspenheim, bearing both a letter of introduction from the Archbishop of Oranda and a shipment of telescopic equipment for the court astrologer Sofonisba Orlogio.

As guests of the Prince, they agree to make an expedition into the Nimmerendes mountains to investigate strange rumours. However, on the eve of their departure, Korvuus accepts Sofonisba's invitation to for a night viewing with her newly constructed telescope...


THE UNWAVERING BRANCH


magic item



(Druidic and Necromantic Spell Focus)
  • in combat, acts as a proficient mace with the Finesse trait
  • inflicts D6  bludgeoning damage (magical)
  • when wielded in the off-hand, it grants a +l parry bonus to AC
  • has attunement to the Faerie Realm and the Ethereal Planes
  • weighs no more than a switch to the user, but for others weighs 7 lbs
This 2-foot baton resembles a stylized tree branch, bare of any leaves, and apparently wrought in a hard silvery material that simultaneously resembles both metal and bone. It is lightweight in the hand, as if made to be gripped, but one senses a great resilience in the material. 

LYCOTHERON'S KNIFE


(magic tool)



large knife (scimitar : d6 dam)
  • Advantage on attacks vs Beasts (normally game animals)
  • +d6 damage vs Beasts
  • slashing / magical / finesse 
  • skinning & butchering animals is supernaturally fast and easy

LYCOTHERON'S POUCH


(MAGIC CONTAINER) 

  • holds up to 30 lbs worth of herbal ingredients and spell components without increasing in weight
  • natural ingredients remain fresh indefinitely without drying out or spoiling
  • items must be used within 30 min or the effect will end and they will return to their true age



This pouch appears as a 8" x 10" rustic-looking shoulder satchel made from tanned leather. Close inspection reveals ancient script contained within its decorative stitching...

STAVE of KONEION


(magic stave)

Club / Magical / Blunt / Light / Druidic Focus
  • +l to hit / d6+l damage
  • x1/rest: touch = 3d6 Poison, DCxx vs Con or Poisoned* 
  • Poisoned condition prevents normal healing 
  • victim must make CON saves twice per day, after a Short and Long Rest
  • victim auto-fails if no rests are taken
  • failed save = 2d6 additional damage*, remains Poisoned
  • stave can cure this effect on touch
  • x1/rest: on touch, cures a mundane poison condition


SHROUD of DEAD EYES


(magic item)

Shroud, approximately 3' x 3'
Magical / Necromantic
When worn over the head, the Shroud:
  • requires l Action + Perception / Investigation check
  • shows disguised or invisible Ghosts, Spirits, Demons, or Fae
  • may reveal some hidden Necromantic / Infernal magical effects
  • ineffective vs things hidden by other kinds of magic or spell effects
  • grants partial vision into the Spirit World (Disadvantage on basic orientation)
  • Disadvantage to perceive or act in real world around you while wearing

RAZORSKIN COAT


it's a grate coat'

KALYPTEITHEA


The Veil of Heaven
Magical cloth
  • requires Arcana / Religion check to use
  • whatever is covered by the Veil is hidden from divince omniscience
  • approximate size of a blanket

A large black shroud, embroidered with various arcane symbols that seem culled from disparate traditions and cultures, some familiar, others utterly alien. It seems old, but the fibres are intact, and the dyes remain deep and dark.

The Veil is a magical device created to cloak someone or something from the eyes of the gods - clouding the sight of outer planar beings and creatures from the spirit world who might normally be able to peer into the world of men.

Using the Veil to hide from the gods requires an understanding of the divine cosmologies involved, and the ability to read at least some of its iconography.

In each new set of circumstances, the Veil requires an Arcana / Religion check to use effectively.


Resale: ?
Magic: YES
Owner: Korvuus
Obtained: Chapter 7 - SHADOWS OVER THESSIOS
from Eudoxia

The Baron Intervenes...


( STORY )


from:  CHAPTER EIGHT ~ LADROA ELEGY
characters:  KORVUUS (POV), The BARON
   



Kian and his companions are secretly tasked by the office of the Grand Magistrado Judex with finding the killers of Brom Callor, the Imperial Legate of Ladroa. Following a lead from the Baron Cordova, they confront the Carabassi assassin duo known as the Devil's Helpers. Although Saberhagen the blade mage was killed, they succeeded in capturing the burly pistolier Baemov alive. 

Under interrogation, Baemov reveals that it was Lorentino di Magappi (aka the Baron) who contracted him to assassinate the Legate. This information could exonerate both Kian and the Grey Stripes... but only by putting di Magappi's head on the block instead! 

Korvuus is dispatched to deliver the polymorphed Baemov to into the hands of the Mariscales...