STAVE of KONEION


(magic stave)

Club / Magical / Blunt / Light / Druidic Focus
  • +l to hit / d6+l damage
  • x1/rest: touch = 3d6 Poison, DCxx vs Con or Poisoned* 
  • Poisoned condition prevents normal healing 
  • victim must make CON saves twice per day, after a Short and Long Rest
  • victim auto-fails if no rests are taken
  • failed save = 2d6 additional damage*, remains Poisoned
  • stave can cure this effect on touch
  • x1/rest: on touch, cures a mundane poison condition


A 3-foot stave of gnarled wood, shaped into the rough form of two intertwined serpents. Knotted at the head, the stave is sturdier than it looks and can be used as a bludgeon.

The Stave is imbued with druidic magics and may be used as a Druidic spell focus. Additionally, the Stave can be used in conjunction with the Thorn Whip cantrip, conferring its +1/+1 benefits and special poison effects to the Thorn Whip if the wielder so chooses. 

Once per REST
If the club strikes (or simply touches) a living creature, it inflicts an additional 1d6 Poison damage. 

This poison damage increases when wielded by a caster of 5th level (2d6), 11th level (3d6), or 17th level (4d6). The wielder may choose to inflict a weaker version of the poison if desired.

The target must then succed a Constitution save or gain the Poisoned condition. The DC for this is the wielder's Spell Save DC (or DC13, whichever is higher). While Poisoned in this way, the victim cannot heal through normal means, though magical healing still works normally. 

Once per day the Poisoned victim may take a Short Rest (1hr) after which they can repeat the save vs Poison. On a successful save, they gain no HP for that hour, but the poison leaves their system and all effects cease. 

On failure, they take another 2d6 Poison damage and remain Poisoned. Neglecting to take a short rest in this time period results in an automatic failure and damage. 

Once per day, the victim also repeats this check after a Long Rest (ie: 2 saves per day). Any skipped rests are considered a failure, and automatic damage. This continues until the target succeeds on a save or dies. 

The Stave can end this condition automatically by touching the afflicted. The cured person feels immediately better, and can begin to heal lost HP at the normal rate. 

Once per REST
The stave can be used to CURE another Poisoned condition, along with most mundane poison effects.


Resale: ?
Magic: YES
Owner: KORVUUS
Obtained: Chapter 7 - SHADOWS OVER THESSIOS
from Lycotheron