SPELL CRYSTALS (x12)


(MAGIC ITEMS) 


Each of these raw, irregular, colourless crystals are about the size of a large peach pit. They are formed of some unknown mineral and resonate with only the faintest traces of magical energy. 

However, each stone is capable of absorbing and suspending the energies of a magical spell effect of a potency up to Level 4. The spell must be cast while the caster has the crystal in their possession. This normally requires 1 Action, and any components required by the spell are consumed in the casting.


Any attempt to charge the crystal with a spell more powerful than Level 4 will result in a volatile container that may rupture at any moment, with utterly unpredictable results. 

Once the spell crystal is charged, it will take on a faint inner glow in a colour that seems to reflect the type of magic contained within. Indeed, these colours, along with the irregular forms of the crystals, make it easier for a user to distinguish between them in a pinch. 

By manifesting an act of will while holding a crystal, the power of the spell can be released, and directed by the wielder. Once the spell energy has been discharged, the crystal crumbles into blackened dust. 


When used by non-casters

For users unaccustomed to spellcasting, using a Spell Crystal is a very peculiar experience, and not without risk. A non-caster must make a DC3 Arcana check. A failure on this roll indicates that a random thing has gone wrong with the spell (at the DM's discretion). 

Additionally, a non-caster attempting to use a Concentration-based spell will need to use an Action to make a DC15 Arcana check for every round they attempt to keep the spell active. A result of 8 or less means the spell does not merely end -- the user loses control over the spell, with chaotic and usually disastrous results. 



  • Spell Crystals can safely contain spells of up to Level 4
  • components are consumed when the Crystal is charged
  • using a Spell Crystal requires an Action
  • non-casters must succeed on a DC3 Arcana check
  • non-caster Concentration = DC15 Arcana action per turn
  • failure of the Crystal or caster results in a random magic accident


Resale: ?
Magic: YES
Owner: 3 each (Kian, Korvuus, Jack, Kuan)
Obtained: Chapter 12 - REALM of the MOONFAE
from the vaults of the White-Gold Palace